Diffusion of Innovations: Snapchat

   

Snapchat was first released as an Android app on October 29th, 2011, and was created by three college students attending Standford University. Fast forward to present day, and it has become one of the most popular and influential apps in the entire world, boasting a whopping 293 million daily active users all across the globe and an average of 5 billion snaps being created every day. Of course, Snap inc. did not always have millions of daily users, or billions of snaps being sent back and forth on a daily basis. It took time for people to adopt this new app, to this new way of communicating with one another. 

    When it was first released, Snapchat's main selling point was the idea of sending pictures back and forth with a friend, while each picture disappears after it has been viewed. This new idea of communication caught the attention of younger individuals, but it had a bit of trouble bringing in a mass number of users, that was until it began adding new features. Only one year after Snapchat's release, the founders made it possible to send videos to one another, instead of strictly pictures. The highest possible length of these videos were just a mere 10 seconds, but it did wonders for the company. After this new feature was added, the daily number of snaps sent per day increased to 50 million. This advanced Snapchat's journey through the diffusion of innovations, moving from the innovators stage, onto the early adopter's stage.

In 2014, Snapchat added two more features to its list, stories and chat. Stories allowed for users to upload pictures and/or videos for any of their friends to see, while chat allowed for a straightforward text messaging between two users. The addition of these two new features moved snapchat higher on the diffusion of innovations graph, to the early majority stage. As the word spread more and more of this new app, more people began using Snapchat, reaching their peak of the D.O.I graph around 2016-2018 and into the late majority and laggards around 2020. Of course, there are usually downsides to these types of apps being released and becoming a social norm of communication among younger individuals, leading to an increase of cellphone usage and a decrease in face-to-face interactions. As well as an increased potential for data breaches and information leaked.

    

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